Apr 13, 2010, 04:54 PM // 16:54 | #1 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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does Sundering mod actually work?
I ask this cos i just tested a Sundering bow mod, without any noticable dmg difference.
I used the exact same bow with and without a Sundering bow mod on the 60, 80 and 100 Armor test dummies in Isle of the Nameless. There was no damage difference (per dummy ), on avarage, at all. Not even for the 80 and 100 Armor dummy. So.....did i do something wrong, or does the Sundering (bow) mod not work ?! |
Apr 13, 2010, 05:11 PM // 17:11 | #2 |
Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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It only works with regular attacks. Not on skills. Keep attacking, you should see a few things happening:
Basic Damage, Critical Hits The "Sundering" mod working. |
Apr 13, 2010, 05:13 PM // 17:13 | #3 |
Frost Gate Guardian
Join Date: Nov 2009
Location: The Shining Blade Camp
Guild: Nouvel Ordre de Phoenix [MJM]
Profession: R/Mo
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It works for what it does, but it's not the most dramatic mod possible.
A sundering weapon gives you a 10-20% chance of having an additional 20% armour penetration added to attacks. I'm not sure how many test dummies you tried with each, but that's only 1 or 2 in 10 odds. Meaning you could damage quite a few without seeing it if you get unlucky hits. Armour penetration means that a certain amount of the armour is ignored in calculating the damage. Depending on the amount you're actually hitting for, that may not look significantly different at the upper armour levels. Added percentage of total damage depends on the total damage in the first place, and damage amounts listed on weapons are averages anyway. It's not an exact science. So... yes, it works, but you have to have reasonable expectations for how much it can help you. It won't do as much damage as Vampiric-- it just also has fewer downsides. |
Apr 13, 2010, 05:14 PM // 17:14 | #4 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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I didnt use any skills, only the bow attack.
Avarage total damage, no noticable differerence. Max damage bow, 10 Markmanship. "Killed" dummies several times for an avarage. The 100 Armor dummy took me avarage 39 bow atttacks to "kill", with or without Sundering mod. I was testing it with a secondary Ranger char, does it only work for primary rangers ? Has anyone actually (also) tested a Sundering mod? I am aware the xtra dmage may be little if it works, but if the xtra dmage is unnoticable, the Sundering mod is still useless imo. Last edited by dagrdagaz; Apr 13, 2010 at 05:33 PM // 17:33.. |
Apr 13, 2010, 05:32 PM // 17:32 | #5 |
Frost Gate Guardian
Join Date: Jul 2006
Location: Madison, WI
Profession: R/
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It will work with any profession, as it is a property of the weapon.
If you want to consistently see your bow doing more damage, I would suggest a Vamp mod. |
Apr 13, 2010, 05:58 PM // 17:58 | #6 |
Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Apr 13, 2010, 06:01 PM // 18:01 | #7 |
Desert Nomad
Join Date: Apr 2008
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no, you are the only person in the 5 years of guild wars who has ever tested the sundering mod. obviously you have uncovered a major flaw in the game mechanics that nobody has ever noticed or even cared to test.
seriously: your method of testing is just bad. you're testing the average values of two random functions with insufficient sample sizes for the tiny expected difference when you should just be looking at sunder crits and noticing that they're bigger than normal crits. |
Apr 13, 2010, 06:14 PM // 18:14 | #8 |
Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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sundering mods and vamp mods ftw...
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Apr 13, 2010, 06:35 PM // 18:35 | #9 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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poor testing. it works. *sigh*
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Apr 13, 2010, 06:44 PM // 18:44 | #10 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Bows deal damage in a range of 15-28. So if you hit at 15 you know you didn't trigger the Sundering mod, but if you hit at 28, was it a max damage hit, or less than that with a Sundering bonus? In short, it is not possible to tell due to the number of variables. So, to test, you only have one option, use a bow with no damage RANGE. Wintergreen bows would work, since you can add a Sundering string to it, and it will always do 15 damage. This way, when you see a number other than 15, you know it to be either a Critical Hit, or the Sundering bonus.
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Apr 13, 2010, 07:39 PM // 19:39 | #11 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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Sunder crits r bigger then normal crits, Rhamia sais.
That means MORE dmage right. So, total avarage damage should be more with sundering hits right. Not usefull, MagmaRed, a more dmage hit being either a normal crit hit or sundering hit. Then i STILL dont know if it was a sundering hit. I killed the 100 armor dummy 3 times with avarage 39 bow hits, so thats 117 total. So, 117 hits isnt enough to notice the xtra damage from Sundering?! |
Apr 13, 2010, 07:53 PM // 19:53 | #12 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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A bow does 21.5 dmg on average to a 60 armor target. Against a 100 armor target that is halved: 10.75dmg on average
An average sundering hit on a 100 armor target would be 15.2. This hit would occur an average of 1 times out of 5. Therefore: Average damage on 100 al target without sundering mod: 10.75 dmg Average damage on 100 al target with sundering mod: 11.64 dmg These are without critical hits by the way. The practice targets have 480 health. Without critical hits, the average hits needed to take down the 100 al target: Without sundering mod: 45 hits With sundering mod: 42 hits Of course, critical hits and the amount of hits needed to get to the accurate average damage will mess up your testing. In any case, 117 hits is probably not enough to notice a considerable difference, no. |
Apr 13, 2010, 07:57 PM // 19:57 | #13 | |
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
A vamp mod is going to add about 2.5 DPS to a short/flatbow with no IAS. In general, Sundering is going to be less DPS than that. In terms of averages it is a very small difference, and you'd need a lot of trials to eliminate sample error if you're just going to look at averages. Take an assassin with several crit-boosting skills and try hitting a target. You'll know a critical when you get energy return, and it should always be the same amount of damage, except sometimes it will be a larger number when you trigger sundering. |
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Apr 13, 2010, 07:58 PM // 19:58 | #14 | |
Academy Page
Join Date: Nov 2009
Profession: R/
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Quote:
Secondly, if you want to test, do it like Magma suggested. Its the best way to see how often the sundering mods will trigger and for how much more it will hit. |
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Apr 13, 2010, 08:49 PM // 20:49 | #15 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Your testing is flawed. There are 3 random variables: the damage range of the weapon ([email protected] marksmanship before customize and inscription or inherent bonus), the chance for critical hit(varies based on several factors), and the chance for sundering hits. You can eliminate 2 of those variables by only recording the damage you deal from critical hits, because critical hits always deal the maximum damage of the weapon plus the additional critical hit damage. Critical hits result in a different hit animation than regular attacks.
edit: FoxBat's test is a good one. The energy gain for an Assassin may be easier to see. I use a texmod that displays a more pronounced effect for critical hits; that is also an option if you can't spot the normal critical animation. That is false. Sundering works on any attack, including attack skills. It will not increase the bonus damage from attack skills since that ignores armor anyhow. Sundering affects the base damage of the weapon; perhaps that is what you mean. Last edited by MisterB; Apr 13, 2010 at 08:55 PM // 20:55.. |
Apr 14, 2010, 07:05 PM // 19:05 | #16 |
Frost Gate Guardian
Join Date: Mar 2008
Location: Wherever Nick the Traveler is
Guild: Guardians of Light [GoL]
Profession: W/
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I've been doing some testing on this sundering stuff for my own curiosity. I found something in the guildwikis that indicated (but did not explicity state) that sundering only affects the targets base armor, and NOT any armor bonuses (as would be granted with a shield or enchantment like Armor of Earth). However, in my testing, it would seem that armor penetration goes through ALL armor, bonuses included. Can anyone confirm or deny this conclusion?
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Apr 15, 2010, 01:31 AM // 01:31 | #17 | |
Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Quote:
Sundering does 20% Armour Penetration not 20% damage bonus. On a 60 armour target you're going to hit it as if its a 48 armour target which is roughly a 23% damage bonus. Assuming you hit max damange for 28, 28 x 1.23 = 34.44 So this is only a 6 damage bonus assuming you hit on the high end. on the low end, 15 x 1.23 = 18.45 Average Bow Damage = 21.5 21.5 x 1.23 = 26.445 Can't be bothered doing the numbers for other AR values. So on Average you're looking at a 5 damage bonus on a 60 AR target 20% of the time. Which translates into an average of a bonus 1 Damage per hit due to the sundering mod (assuming the bow isn't customised.) Even if the bow was customised a 20% damage boost which would increase the damage done to 1.2 bonus damage per hit on average. Point being the reason you don't notice a difference is because the damage bonus is so pathetically small. Moral of the story Sundering mods blow, use Vampiric Mods for bonus damage, they provide a steady +3-5 damage boost on EVERY attack regardless of armour, its like having a mini barbs on your target 100% of the time. Also this damage isn't prottable. |
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Apr 15, 2010, 05:19 AM // 05:19 | #18 |
Academy Page
Join Date: Oct 2009
Location: The Basement
Guild: Fifteen Over Fifty [Rare]
Profession: E/Me
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In summary: it does work but the effects are so unnoticeable so as to make its function worthless, and in effect it does not work.
/thread |
Apr 15, 2010, 09:16 AM // 09:16 | #19 |
Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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tnx for the replies.
Thats my conclusion to, the xtra damage from sundering is so little to really notice or be usefull. |
Apr 15, 2010, 01:06 PM // 13:06 | #20 |
Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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EXACTLY. Sundering Sucks.
let me explain, (takes a second but I will get to the point) I play Presearing alot. There are NO Strength Skills in Pre. The Strengeth "attribute line" gives a Warrior armor penetration when using attack skills. So does SUNDERING = Armor Penetration work when using attack skills. You might argue this or not but as the OP stated there was no real difference. People just like to read + 20% armor pen every 5 hits. In actual FACT this is not so unless you are using skills. Try the experiment again but this time, use "Read the Wind". Interestingly enough, there IS a BONUS SUNDERING LONGBOW! You can get this bow from the GW:EN PreRelease and equip it on your toon in PRESEARING - as I did on my WAR. Because the max damage of the Bow is 28 and the sword is only 22 (Glacial blade in presearing) I ALWAYS run RANGER SKILLS on my war in pre. SUNDERING bow without "read the wind" kills Charr Hunters in 3 hits. Sundering bow WITH "read the wind" kills Charr Hunters in 2 hits cause a SKILL is being used. That sundering bow with read the wind is Fantastic. However, I would rather use Mark of Rodgort and a FIREY Bow in post and then use the Poision Arrow for Max Degen in Post. So Sundering in post.. Sucks unless you are using a skill. I know, there is someone going to do more math and say I am wrong but the OP is right. Sundering Mod at Max = More Money = Wasted Bow String |
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